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AI Insights · Timothy · January 2022

Top 5 Tycoon Games on Android in Turkey Q4 2021

In Q4 2021, top tycoon games on Android in Turkey showed varied performance in terms of downloads, revenue, and active users. Detailed metrics reveal interesting trends for each game.

Top 5 Tycoon Games on Android in Turkey Q4 2021

In the fourth quarter of 2021, the top five tycoon games on the Android platform in Turkey demonstrated diverse performance metrics. Here's an overview of their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.

Hay Day from Supercell experienced fluctuations in weekly revenue, peaking at approximately $6.7K in the last week of October. Weekly downloads saw a notable increase towards the end of the quarter, reaching around 25K in the final week of December. Active users also showed an upward trend, climbing from 213K in mid-October to 266K by the end of December.

Family Island™ — Farming game from Melsoft Games Ltd had its highest weekly revenue of about $16K at the start of the quarter, but it gradually declined, ending at around $11K in the last week of December. Downloads were fairly strong, peaking at approximately 19.6K in the last week of November. Active users increased from 54.7K in late September to 65.1K by the end of December.

FarmVille 3 – Farm Animals by Zynga saw significant activity following its release in early November. Weekly revenue hit a high of $1.2K in the first week of its launch but dipped to around $447 by the end of December. Downloads were substantial initially, with a peak of 56.8K in the first week of November, eventually declining to about 5.3K in the final week of December. Active users mirrored this trend, starting at 31.3K in early November and decreasing to 14.8K by the end of December.

Township from Playrix maintained a steady revenue stream, peaking at roughly $9.9K in late September and ending at about $6.9K in the last week of December. Downloads were consistently above 8K, with a notable increase to around 17.1K in the final week of December. Active users remained relatively stable, fluctuating around the 200K mark throughout the quarter.

Megapolis: City Building Sim from Social Quantum Ltd had a modest revenue, with a peak of $288 at the start of the quarter and a low of $40 in mid-November. Downloads saw a high of about 15.4K in late October but dropped to around 9.3K by the end of December. Active users remained fairly consistent, hovering around 32K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022